Description
At what stage of the project(s)? Production Genres: Action This role involves developing tools and shaders to streamline our animation and rendering pipeline, ensuring efficient workflows for our artists and optimal performance across platforms. Creates animations based on the slices. Connects the animations to an AnimationController. Build an exporter to convert artist-preferred workflows (superimposed flipbook-style animations) into well-formatted spritesheets. Provide an intuitive interface that allows artists to easily export their work for Unity integration. Create a shader to offset sprite UVs for appropriate view angles in animations. Add support for edit-time preview of animations. Compatibility with fog and post-processing effects for seamless integration. What kind of professional are we looking for? Proven experience in animation and rendering pipelines. Proficiency in Unity, shader development, and experience with tools like Photoshop or Toon Boom. Advanced English proficiency, both written and spoken, for effective communication with the team and documentation.
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