Senior 3D Character Artist (remote)

Description

What are you working on?
  • The name of the project(s): The Sinking City 2
  • Platforms: PC, Console

For which tasks (responsibilities)?

We are currently expanding our team and looking for a talented  Senior 3D Character Artist . This role is ideal for someone who thrives in a creative environment and is passionate about pushing the boundaries of character design.

Responsibilities
  • Design and create high-quality 3D character models, including sculpting, and texturing, ensuring they meet both artistic and technical requirements;

  • Collaborate closely with the Creative Director, concept artists, and animation team to translate 2D concepts into fully realized 3D characters;

  • Optimize character assets for Unreal Engine, focusing on performance without sacrificing quality;

  • Implement and test character models within Unreal Engine to ensure compatibility and maintain high visual fidelity;

  • Experience with character creation pipeline for Unreal Engine with final integration in Blueprint;

  • Work with the narrative and game design teams to align character aesthetics with story and gameplay needs;

  • Stay up-to-date with industry trends and bring fresh, innovative ideas to the team.

What kind of professional are we looking for?

  • 4+ years of experience as a 3D Character Artist in the gaming industry;

  • Proficiency in Unreal Engine, including asset integration, shader development, and optimization;

  • Expert skills in ZBrush, Maya/Blender, Substance Painter, and Photoshop;

  • Experience with Marvelous Designer for creating realistic clothing;

  • Strong understanding of human anatomy, character proportions, and facial expressions;

  • Demonstrated experience in PBR texturing techniques;

  • A strong portfolio showcasing high-quality character models, with at least one AAA or AA project experience preferred;

  • Familiarity with rigging and skinning characters;

  • Ability to work independently, meet deadlines, and take creative direction.

Nice-to-Haves

  • Prior experience with Metahuman or similar real-time character solutions.

Why do we enjoy working here?

  • Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;

  • 20 working days of vacation per year;

  • 10 paid sick days per year;

  • Large, active, and friendly team;

  • Opportunities for professional growth and trying new things;

  • Work in a well-known Ukrainian game studio.

The selection process

Required Application Materials

  • Resume in English;

  • Portfolio.

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