Description

What are you working on?
  • At what stage of the project(s)? In production
  • Genres: Shooter
  • Platforms: PC, Console

For which tasks (responsibilities)?

  • Create sound effects using custom recordings and library material to generate original audio. Design, create, edit, convert, implement and manage large volumes of audio content

  • Responsibility for several audio sub disciplines (e.g. Environmental audio, physics audio etc.) Creative autonomy around these areas shall be given to candidate

  • Responsibility for audio output of studio, acting as an audio resource for all media that need sound work

  • Audio play-testing (on target platforms) and audio quality assurance. Identifying, prioritizing, reporting and resolving audio bugs/issues

What kind of professional are we looking for?

Qualifications :

  • At least 2 years of games industry experience

  • Technical expertise using Wwise.

  • Creativity and inventive with the use source material

  • Good communication and problem solving skills

  • Meeting production deadlines and schedules.

  • Working effectively and using experience and knowledge to improve interactions between audio and other disciplines

  • Code implementation skills

Why do we enjoy working here?

  • Unlimited number of paid sick days

  • Unlimited paid time off for vacation

  • We either provide or compensate for health insurance expenses

  • Company wide revenue share program ( portion of the game's gross revenue is split among team members based on level of their contribution )

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